<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>doylle's CGPortoflio Gallery</title>
<link>http://doylle.cgsociety.org/gallery/</link>
<description>doylle's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Bell UH-1, realtime art</title>
	<link>http://doylle.cgsociety.org/gallery/718075</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g09/208309/208309_1231847219_small.jpg"><br><br>This project was a mix between high poly modeling, and realtime rendering, because i wanted to model as much details as possible, and regardless of the triangle count. The render is a slightly edited screenshot from my 3dsMax viewport.<br />
]]>
	</description>
	<pubDate>Tue, 13 Jan 2009 05:47:02 +0000</pubDate>
	</item>
	<item>
	<title>Bioculture - UT3 scene (wip)</title>
	<link>http://doylle.cgsociety.org/gallery/671328</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208309/208309_1220525908_small.jpg"><br><br>WIP shot of an unreal 3 scene i'm working on. The goal is to make it completely with custom meshes. However, the map is still using some unreal3 placeholders atm...<br />
<br />
These are more WIP shots...<br />
<a href="http://img502.imageshack.us/my.php?image=bioculturewip41tr1.jpg" target="_blank"><img src="http://img502.imageshack.us/img502/2305/bioculturewip41tr1.th.jpg" border="0" alt="" /></a> <a href="http://img232.imageshack.us/my.php?image=bioculturewip42mx1.jpg" target="_blank"><img src="http://img232.imageshack.us/img232/1843/bioculturewip42mx1.th.jpg" border="0" alt="" /></a><br />
<a href="http://img502.imageshack.us/my.php?image=bioculturewip43za3.jpg" target="_blank"><img src="http://img502.imageshack.us/img502/405/bioculturewip43za3.th.jpg" border="0" alt="" /></a> <a href="http://img396.imageshack.us/my.php?image=bioculturewip44sp3.jpg" target="_blank"><img src="http://img396.imageshack.us/img396/6251/bioculturewip44sp3.th.jpg" border="0" alt="" /></a><br />
]]>
	</description>
	<pubDate>Thu, 04 Sep 2008 10:58:31 +0000</pubDate>
	</item>
	<item>
	<title>HGM51</title>
	<link>http://doylle.cgsociety.org/gallery/528464</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208309/208309_1186989910_small.jpg"><br><br>This is a lowpoly train model i made for TOC (UT2k4)]]>
	</description>
	<pubDate>Mon, 13 Aug 2007 07:25:16 +0000</pubDate>
	</item>
	<item>
	<title>Tuned Citroën 2CV</title>
	<link>http://doylle.cgsociety.org/gallery/493958</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208309/208309_1178609874_small.jpg"><br><br>Hi,<br />
For an assignment we had to mode a car, and then make two vartiations of that car (one tuned version and one dirty version). This is my tuned version of the legendary Citroën 2CV. It's the first high poly car I ever modeled, so I realize that there are some flaws here and there, but i'm quite satisfied with the result.]]>
	</description>
	<pubDate>Tue, 08 May 2007 07:37:57 +0000</pubDate>
	</item>
	<item>
	<title>P41F - Faded Glory</title>
	<link>http://doylle.cgsociety.org/gallery/493584</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208309/208309_1178516515_small.jpg"><br><br>When i usualy make 3D stuff i make real life objects, but this is one of my first projects that i first designed on paper, and then created in 3D. There quite alot of specular, but unfortunately that's not realy visible on the render.]]>
	</description>
	<pubDate>Mon, 07 May 2007 05:41:58 +0000</pubDate>
	</item>
</channel>
</rss>
